Given the release of the future expansion of this MMORPG, we decided to analyze all the previous ones and rank them from worst to best.
We tell you what are the expansions of this successful online game. / Photo: YT / World of Warcraft
LatinAmerican Post | Ariel Cipolla
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World of Warcraft continues to be the most important massively multiplayer online role-playing video game of all time. We had been able to see it recently, when the company released its Classic version, where its more than 15 years of experience could be remembered. That movement allowed Blizzard, according to the JuegosADN website, to achieve a “new spring”.
However, that doesn't mean it's original story doesn't continue to expand. According to the IGN website, future content for the game, known as Shadowlands, will arrive on PC on October 27. Against this background, we decided to analyze all the World of Warcraft expansions to date, ranking them from worst to best.
World of Warcraft: Warlords of Draenor (2014)
This is not bad content, but it is one that did not live up to expectations. The Hobbyconsolas website highlighted that "technically it still hasn't evolved", given that it has repetitive missions.
That is, the formula showed some signs of exhaustion, despite having some interesting tidbits, such as the history of Draenor, time travel and the level 100 cap.
World of Warcraft: Cataclysm (2010)
One of the most disruptive of all. It was the third expansion of the franchise, which modified, for better or for worse, many of the things that had been seen before. In other words, it worked as a kind of "renewal" for the saga.
As highlighted by the ZonaRed media, the idea was basic: the cataclysm creates a new world. This involves destruction, changes to the classic areas, two new races (Worgen and goblin), and even redesign of the capitals. Although these modifications were good, adding only 5 levels and having an unremarkable villain put it in this position.
World of Warcraft: Battle for Azeroth (2018)
The drums of war sound ... and they promise a lot . This is the newest expansion, which involved a fight between the Horde and the Alliance on a large scale. According to what the NaviGames website reports, it is an expansion that "has managed not to disappoint", that is, unlike the others, it becomes a worthy continuation of the saga.
It is a return to common places and areas that we already know, inviting exploration and confrontation. In addition, the new areas are really impeccable, with designs that represented a before and after within the title, although new modifications in the fighting mechanics would also have been appreciated.
World of Warcraft: Mist of Pandaria (2012)
One of the most controversial, since many users could not understand it. The big problem with this release is, precisely, giving users a break. The new continent was strongly inspired by Asian culture, showing us that, in addition to the frenzy of fights, we could also relax with its beautiful and huge landscapes.
The incursion of a new "neutral" race, with panda features, did not please many fans either, despite having a great design. However, paradoxically, the dungeons have been the most praised by the players, according to the specialized website of Eurogamer. So this is great expanded content, but it had to fight against expectations and the huge legacy it carried.
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World of Warcraft: Legion (2016)
The VidaExtra medium called it "a new hope for Blizzard's MMORPG." In this case, the opposite happened to the previous ones: expectations were low, due to a series of bad decisions on the part of the company. At the time, hardly anyone expected it to be a good expansion… although it was the other way around.
The epic journey to a new continent, where we can also recall past stories, involves a new system change: the Horde and the Alliance must fight together to defeat the forces of evil. Furthermore, the addition of the Demon Hunters class was also very well received, while the new zones were also exquisite.
World of Warcraft: The Burning Crusade (2007)
The first expansion for this game, and also one of the most iconic. The Damn Nerds gaming page mentioned that this installment included “a lot of content”, such as two new essential races (the draenei and the blood elves) or a new continent, known as Outland.
Expanding the maximum level to 70, all players wanted to face the great enemy of this occasion: Illidan Stormrage. Therefore, it was a huge step for the evolution of the game, which would later be refined with its next content.
World of Warcraft: Wrath of the Lich King (2008)
The peak of this whole story. After the previous installment, the bar was extremely high ... but they knew how to raise the bar. In this case, they brought in one of the most iconic characters from all of the game's lore: Arthas Menethil, later turned into the infamous Lich King.
According to the Vandal website, it was a "more epic adventure", which manages to satisfy fans of the saga, including the new class of Death Knights and a beautiful and diverse continent, known as Northrend. The story is mind-boggling, and manages to catch all the fans who were looking to remove the plague from the world. Will they achieve the same success with the future Shadowlands?